Mac Space Games 1996

Escape Velocity
Developer(s)Ambrosia Software
Publisher(s)Ambrosia Software
Designer(s)Matt Burch
Platform(s)Mac OS
Release1996
Genre(s)space trading and combat simulator
Mode(s)single player

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Escape Velocity is a single-playerrole-playingspace trading and combatvideo game series first introduced in 1996 by Ambrosia Software for the Apple Macintosh. Two other similar games based on the original, EV Override and EV Nova, followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows. In addition there is a trading card game available based on the storyline of the EV Nova universe.

The series was created as a joint effort between several people and groups. Matt Burch programmed all three games in their entirety except for the registration system and various libraries. He also devised and created the scenario for the first game. Ambrosia Software, headed by Andrew Welch, managed marketing, registration, and distribution, as well as providing several external libraries used by the games. Early test versions of the game went by the name 'Merc' (short for 'mercenary'). Peter Cartwright wrote the scenario for EV Override and the Australian company ATMOS created the scenario of EV Nova; both originated as plug-ins for the preceding games before being picked up by Ambrosia as sequels. The fighter pilot voices in the original game were provided by Patrick Delahanty. A plug-in of additional phrases was also created and later included as part of EV Override.

While there have been no announcements regarding the future of the series since the 2002 release of Escape Velocity Nova, the extensible plug-in system allows users to continue developing new third-party content for the game.

Licensing and technical features[edit]

The first two Escape Velocity games are only available in their original forms for the Apple Macintosh and are Classic-only. EV Nova is a Carbon application and runs natively on both the original Mac OS and Mac OS X, and has been ported to Windows. Version 1.1.0 of EV Nova, released in December 2008, is a Universal Binary, and runs natively on Intel-based Macs. Adapted versions of the scenarios of the first two games that run natively in EV Nova are available for free.

This series follows the general licensing rule for Ambrosia Software. All three games are shareware. Ambrosia's shareware system allows most distribution of unregistered games. Copies of the first two Escape Velocity games will work without limitation for 30 days. Afterwards, the player is simply reminded at startup that they have not registered, and told how many times they have run the game, as well as for how many hours it has been run. There is also the character called 'Cap'n Hector' (named after Ambrosia's mascot and office parrot) who reminds the player to register. During the trial this is done by flying by the player's ship and sending a message. After the trial period has expired, the character starts attacking the player, but in EV Override, Cap'n Hector also steals the player's credits. Players can not damage Cap'n Hector directly, though in the original game it was possible for splash damage to disable or destroy her ship.

An unregistered copy of EV Nova is more limited. In addition to the attacks by Cap'n Hector, certain ships and technologies cannot be obtained after the thirty-day trial ends, and even before then, the game's story lines stop about two thirds of the way through, and plug-ins are not supported. Once the game has been registered, Cap'n Hector and all of the other restrictions disappear from the game.

The entire series features an open-ended plug-in architecture, allowing new scenarios to be written by users. This technology is based on the Macintosh resource fork format, making it possible to develop plug-ins without using any purpose-designed editors (though several editors exist and are popular since they make the task much easier). Since Windows does not support resource forks and it is therefore impossible to preserve them when transferring files to Windows-based computers, an alternate format and a conversion system were devised for the Windows version of the game.

Gameplay[edit]

Much of the game takes place in space, with the player flying a ship from a third-person overhead perspective. The player has the option of engaging in both combat and trade. Players are able to fly through hundreds of star systems, which are connected to each other by hyperlinks. Ships travel between star systems along the hyperlinks by engaging their hyperdrive, a form of faster-than-light travel. In Nova, wormholes or hypergates may also be utilized for instantaneous travel. Most systems contain stellar objects such as planets and space stations. Players can land on these objects, where they may be given the option to trade, gain missions, and purchase new spaceships or add-on outfits for their current spaceship. The plot is advanced through missions available from facilities on planets as well as NPCs flying through space. Players can choose which missions to follow and which governments to form a good relationship with or to be entirely neutral. They can choose to be a trader or a mercenary or an asteroid miner among a number of things or a combination of several.

The three games are alike in gameplay only; the universe and plot are completely separate and unrelated between the releases (though EV Nova contains the Kestrel from EV with a description of being from another universe). Each release's engine contains improvements on the previous version, although by far the most significant improvements were made in the third release.

A turbo boost can be acquired which, when activated, plays an audio clip from the introduction to the British television program Thunderbirds.

Occasionally the player will encounter Sinistar, including his voice files.

Plot[edit]

The plot of the original Escape Velocity involves disputes between the Confederation government and a Rebellion against it. As noted earlier, the player may choose sides (or not) based on who they believe is right, who they believe is stronger, who they believe it is more profitable to support, or any other criteria. The player begins with a shuttlecraft resembling those from Star Trek.

Governments[edit]

The Confederation is one of two main governments in the original game. According to the game, as humanity expanded into the Milky Way Galaxy, the new colonies operated independently of each other. However, an invasion by an unknown alien race forced the colonies to unify under Earth's leadership. This became known as the Confederation. The Confederation and the aliens fought a bloody war, with millions of humans being killed. Eventually the Confederation prevailed. At the start of the game, the Confederation and the Rebellion are locked in a bloody stalemate. The Confederation uses four ships in its military, namely the Confederate Patrol Ship, the Confederate Gunboat, the Confederate Frigate and the Confederate Cruiser.

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The Rebellion is the other main government in Escape Velocity. According to the game, after winning the war with the aliens, the Confederation did not relinquish its naval power and began exploiting the resources of the outer worlds. Those worlds eventually seceded, provoking a civil war. The Rebellion is in turn criticized for its aggressive nature, support of quasi-criminal organizations, and attacks on civilian shipping and liners. The Rebellion uses four ships in their campaign against the Confederation, namely the Manta, the Rebel Destroyer, the Rebel Cruiser and the Escort Carrier, the last of which is seen only when the player is working for the Confederation.

The Cydonians of New Cydonia and Letheans of Lethe Prime occupy two systems in the galactic southeast of the galaxy and are also locked in a war over water rights at the start of the game; more specific information regarding the conflict is never provided. Both sides utilize the Defender, the Argosy, and the Corvette when fighting in space. The Cydonians also use the Lightning, whereas the Letheans supplement these ships with the Rapier.

The game also includes several trading corporations, including Starbound Shipping, Consolidated Express, and United Galactic Express. Starbound Shipping and United Galactic Express are both in direct (and sometimes violent) competition with Consolidated Express, and are therefore de facto allies. Astex Mining Corporation is a mining company that works exclusively for the Confederation, and as a result is often targeted by the Rebellion and its sympathizers.

The Artemis Group are a family run organization devoted to eliminating pirates as well as ensure the galactic order remains balanced. They attempt to prevent either the Confederation or Rebellion from winning the civil war.

The starting planet, Levo, which is in a system by the same name, has a militia patrolling it to defend it from Pirates, though Pirates never appear in the system except when following the player because of valuable cargo in their possession.

1996

There are a number of Pirates in the game, who immediately attempt to destroy any non-Pirate ship they spot, with the exception of the player once they have achieved a high combat rating. The Pirates do not plunder their targets due to limitations in the game; the player, however, is allowed to board ships, and may from there steal money, cargo, fuel, or ammunition, or attempt to capture the ship for use as their own or as an escort. Another key detail, Pirates may board your ship if they disable you. In EV Nova, Pirates do board and plunder ships, including the player.

Reception[edit]

MacUser named Escape Velocity the best shareware game of 1996.[1]

Legacy[edit]

Escape Velocity has two sequels: Override (1998) and Nova (2002).

Endless Sky is an open-source video game released in Q4 2015, which journalist Adam Smith writing for Rock, Paper, Shotgun called 'the closest thing to an Escape Velocity game since the release of Nova in 2002.'[2][3]

References[edit]

  1. ^Staff (October 1996). 'Hands On; MacUser Presents the 1996 Shareware Awards'. MacUser. Archived from the original on February 20, 2001. Retrieved August 11, 2019.
  2. ^Smith, Adam (November 2, 2015). 'Escape Velocity Successor Endless Sky Available Now'. Rock, Paper, Shotgun.
  3. ^Smith, Adam (August 27, 2015). 'Endless Sky Is Free, Inspired By Escape Velocity'. Rock, Paper, Shotgun.

External links[edit]

  • Escape Velocity on MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Escape_Velocity_(video_game)&oldid=922106873'

Before digital downloads, finding the best Mac games wasn’t always easy.

They were out there, but the Mac section of the computer game stores (they used to have those) seemed to stock nothing but “Mario Teaches Typing,” and the games that included Mac and Windows versions would inevitably be scattered around the “PC” sections of the store.

As such, compiling a list of the best classic Mac games is pretty tough.

That didn’t stop us from doing it. And because we want you to actually play these games, we made sure you can still buy them all in either their original form or as enhanced editions (not remakes). It also means some of our favorite old Mac games—such as Myth, Red Baron, and Fallout—didn’t make the list.

By the way, if you want to stay on top of all the latest Mac games updates, retro or modern, make sure you check out Pure Mac.

The 10 Best old games for Mac: Revisiting the classics

For the record, old-school classics are not exclusive to older gamers. These classics are famous and still supported for a reason. You’ll be surprised how much fun these games can even after all these years.
When this turn-based fantasy RPG from Spiderweb Software arrived in 2000 it already looked and played like throwbacks to RPGs of the late ‘80s and early ‘90s. But it did so in the best ways possible.

Avernum is an underground prison, and of course, your adventure begins when you’re exiled there from the surface world, known as the Empire. But Avernum isn’t simply a prison; an entire culture exists in this subterranean world, presenting you with myriad options on what to do next. With numerous quests, spells, and party members to customize and control, Avernum unfolds with the freedom of pencil and paper adventures.

Avernum: The Complete Saga gives you a ridiculous amount of content and a cohesive story arc that’s tremendously satisfying. The graphics are rudimentary, but Avernum is very satisfying if you can overlook that.

Another name synonymous with Mac gaming back in the ‘90s was Ambrosia Software. You simply didn’t know a Mac user who didn’t have at least one Ambrosia game on her PowerPC.

Perhaps their most fondly remembered title is EV Nova, the third game in the Escape Velocity series. A space exploration and combat game, EV Nova is set amongst warring factions scattered throughout the Milky Way. Consider it Divergent amongst the stars, as you will select your faction then find your role in it.

Gameplay involves jumping between star systems to accept and execute missions, upgrade your ship, and wreck havoc. There are six major storylines and plenty of branching missions, and how you get involved is up to you. That leads to plenty of replay options.

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It’s still easy to get overwhelmed by EV Nova despite its age, but Ambrosia offers plenty of resources at the company’s website.

Our second sci-fi first-person shooter to make the list finds you waking from cryostasis to a ship full of unknown aliens, a screwed up AI, and your now zombified companions. Fair enough. We’ve been through this before, so pick up the weapons and health packs and have at it, right?

Wrong. System Shock 2 doesn’t give you a lot of weapons or health packs. Rather, it gives you an RPG-like system of upgrades that forces you to use strategy, stealth, and the environment to survive.

What really separates System Shock 2 from its peers is the ship itself. It’s creepy and oppressive, and you’ll be more afraid of what could be around the corner than what actually is. Story elements are revealed through logs left by the crew, limiting your knowledge of what’s going on in a manner that reinforces how alone you are.

Another game produced by Peter Molyneux, Syndicate Plus is a real-time tactical action game in which you lead a team of cyborg mercenaries in the “problem-solving” department of the Syndicate.

When you hear the term “cyborg” you just know there are going to be plenty of customization options via augmentations. You will use these to create a team that moves through futuristic locations to achieve your employer’s objectives.

Although there’s plenty to address between missions, it’s the execution of those missions that is most fun. The citizens and their belongings (cars, for example) are there to suit your purposes, should you need them. Your radar tells you where you need to go, but the direct route isn’t always best. If you need some extra help you can “persuade” the people around to help get the job done.

Best of all, the music and sound effects were incredibly effective for the time. The music that suddenly kicks in when you’re spotted will follow me for the rest of my life.

I gave up on the Star Wars movies about 25 minutes into Return of the Jedi, and I’ve never been able to get back into it. I still quite enjoy the games, however, and my all time favorite is 1994’s TIE Fighter from LucasArts.

This is because of the excellent story that drives the mission-based flight-sim combat, because of the smooth graphics, and because it was the first time I got to serve the Empire. The missions are what you’d expect from any competent flight sim, asking you to engage in dogfights, take down freighters, protect your own vessels, etc. But because you’re now facing off against the whiney Rebellion, there’s a certain evil glee that goes along with it.

I’m also impressed by TIE Fighter’s staying-power. The gameplay is every bit as intense (and difficult) as it was in the mid-90s, and the space combat graphics are still very cool to view. Just make sure you play it with a joystick. Trust me on this.

There was a time when Bungie Studios was the shining light of Mac gaming. With Mac-only (or at least Mac-first) games such as Myth and Oni, they were the one company that made Windows owners jealous of Mac gamers.

But then Microsoft bought them to claim Halo, and that shining light was snuffed out forever.

Mac gamers can still see what made Bungie so special by playing the Marathon Trilogy. This revolutionary series of sci-fi themed first-person shooters introduced features such as real-time voice chat and the ability to wield two weapons at once. The multiplayer options may not do you much good today, but the action and the story are every bit as entertaining as they were in the ’90s.

Honestly, Marathon would be higher on this list were it not for the steps required to grab it. The games are free, but you’ll need to install Aleph One (the free, open source continuation of Bungie’s Marathon 2 FPS game engine) to run them.

“But what if this was set in space?” is a valid question for every video game ever made…even games that are already set in space. That’s because space makes everything so much bigger and more imaginative. And the time this worked best was when Sid Meier took Civilization interstellar with Sid Meier’s Alpha Centauri.

The turn-based strategy elements all remained. You choose from seven factions, then research an unexplored planet, build new technologies and customize your units, and conquer anything hostile (or friendly, if that suits you) to claim victory.

The fun thing about Alpha Centauri is that none of the factions are bad guys. No matter which you select, you feel like you’re doing the right thing when you conquer the others.

Still, why bother playing this when there are many modern alternatives available on the Mac? Because the only thing missing in Sid Meier’s Alpha Centauri are the flashy graphics. The writing, voice-acting, and depth of gameplay options are still among the best the genre has ever seen.

For our next game, we go all the way back to the ’80s with Bullfrog’s Populous from Peter Molyneux. If it’s not the first “god” game out there, it’s the first that made god gaming so gleefully fun.Space games io

In Populous, you’re given an isometric view of your world and tasked with manipulating this world to help your “followers” wipe out the enemy. More followers lead to more mana, more mana leads to more powers, and more powers mean earthquakes, volcanos, and all kinds of fun ways to punish the non-believers.

There are many similar games available now, most of which are much more involved and rewarding. So, why bother going back to 1989 for the original Populous? Because it’s still fun. It also contains a whopping 500 levels, and the rudimentary graphics create an odd connection with your followers. It’s more like developer and programs than God and subjects.

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Those looking to relive the original adventure in this real-time fantasy RPG are in for a treat. The enhanced edition—released in April of this year—comes with the original version from 1999.

No matter which version you’ll play, you are the Nameless One. A name like that means life isn’t good, and the horrors of lives you can’t remember are coming back to haunt you. Worse, a floating skull named Morte is leading your adventure that will take you to the very depths of Hell.

The characters you can recruit in Planescape: Torment are highly non-traditional, including a crossbow-wielding cube and a haunted suit of armor. You’re free to change your class and alignment throughout the 50+ hour adventure, so you’re not stuck with one way of thinking as with most RPGs of this time.

Here’s a case where the enhanced edition of a game expertly accomplishes its goal; it reminds fans of why they loved the original while making the game accessible to modern gamers.Space games for pc

Why? To start, the remastered graphics lovingly reflect the look of the original, serving mainly to make them look sharp on today’s much larger monitors. The enhanced edition also adds four new characters you can simply ignore if you want to remain faithful to the original, and it builds Shadows of Amn and Throne of Baal right into the package. There’s now a multiplayer option, too.

Mac Space Games 1996 Game

The reason Baldur’s Gate II is so fondly remembered is because of the excellent story and well-balanced combat. As you’d expect from a Forgotten Realms-based game, you can play through as the good guy, the bad guy, or someone in between. Your actions affect how NPCs and members of your own party see you and will open and close quests and other options.

Good RPGs create worlds you don’t just want to play through, but live in. And in that regard, Baldur’s Gate II is one of the most successful of all time.

The thing about putting together a list of the best classic Mac games is that it’s constantly changing. More games become “classic” each year, but it’s more than that. Countless games bubble just under the surface, waiting to be rediscovered or to get their “enhanced” edition to lift them back into the consciousness of Mac gamers. And with the ease of digital distribution, don’t be surprised if we’re soon talking about more of our favorites.

In the meantime, can someone remind me why the Mac versions of Fallout and Fallout 2 disappeared again?

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Mac Space Games 1996 Online

Please understand that I only mention games because I believe they’re interesting, good, and/or fun. Never because I received a free copy or to earn a small commission.